No, the project is not dead. Working on removing or at least limiting some anomalies assosiated with tris that occur after cutting in a cylinder(fuselage tube) After a short impasse, going quite well! Again, no eyecandy.
Here’s a little view on wrapping up the slats, and wingtip area. Stay tuned.
Moving a bit slower, but foreward nonetheless. All doors were cut out. Extensive work on the wing is being done in order to get the shape near perfect before cutting out control and lift surfaces(woudn’t want to redo it all later!) Also little improvements and details added to the mesh here and there.
No eyecandy this time.
Despite one of my screens dying out on me, I managed to update and correct the exterior extensively bringing it even closer to it’s real life counterpart, the whole mesh is also a lot lower on polycount. Most doors are being cut out now. Stay tuned.
The overhead panel mesh is completed, stay tuned.
Good progress on the overhead 3D model while the exterior is being worked at continously. Stay tuned.
Progress made mainly on the wing, it’s shape is finally what I think reflects the real life countrpart quite well,. The tank area got some attention and the fuselage is getting more corrections.