After some discussions with a friend of mine, who is a seasoned FS aircraft developer with much more experience in making models for flightsims than I will ever have, I have decided to remove the 3D windows and go ahead with textured ones. Considering all sorts of problems, this was a logical solution for a large aircraft model as the 763, one with multiple operators with various seat configurations. The benefits are clear, a cleaner and lighter mesh with more flexibility. Stay tuned.
Adding detail to front gear.
Final fuselage/wing mesh cleanup and check before working on details such as windshield, air intakes, APU and gear doors. To have some change, modeled the windshield wipers, pitot tubes and made corrections/additions to the nose gear, started main gear.
Manual labour paid off, although moving around every single vertix is no fun. Smooth.
No, the project is not dead. Working on removing or at least limiting some anomalies assosiated with tris that occur after cutting in a cylinder(fuselage tube) After a short impasse, going quite well! Again, no eyecandy.
Here’s a little view on wrapping up the slats, and wingtip area. Stay tuned.
Moving a bit slower, but foreward nonetheless. All doors were cut out. Extensive work on the wing is being done in order to get the shape near perfect before cutting out control and lift surfaces(woudn’t want to redo it all later!) Also little improvements and details added to the mesh here and there.
No eyecandy this time.