Devil in the details: Tailskid

The devil and immersion in our case, is in the details. Here’s the tail skid which is completed along with antennas, pitot tubes, AOA, lights and fuselage intakes. tailskid.png

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SMALL UPDATE

All control surfaces, gear doors were cut out and being modeled. The parts of the external mesh that required most work and attention to detail and thus time to complete are 90% done. Also, some early work started for the fuselage texture. I hope to have the external model done by New Years, maybe earlier.

Will post some screenshots when there’s more to look at.

Main Gear

Summertime, sun and temperature is up, little motivation to sit in front of a PC screen, but 3D work is being done regardless, main gear started.

B763MainGear1.png

Wing Update

The wings are being wrapped up(finally!) Just the inboard slats, gear well door and the mysterious  gear popup door on the upper surface of the wing. Stay tuned.

Edit: A video of the clearance/popup door, bottom right 16:45

FG767_Control_Surfaces.png

SMALL UPDATE

After some discussions with a friend of mine, who is a seasoned FS aircraft developer with much more experience in making models for flightsims than I will ever have, I have decided to remove the 3D windows and go ahead with textured ones. Considering all sorts of problems, this was a logical solution for a large aircraft model as the 763, one with multiple operators with various seat configurations. The benefits are clear, a cleaner and lighter mesh with more flexibility. Stay tuned.